Story
3D Artist for almost 10 years, I was used to work using Maya (a 3D software built with the nodal paradigm in mind) and I knew the potential of such programs for artists.
Later, when I finished my reconversion from 3D Art to Development, I had the chance to meet talented people working in the video game industry (at WildSheepStudio, Montpellier, FR), one of them was producing VFX using a nodal GUI. I heard comments from programmers about it, something like: "working with nodes takes too much time and produces an incomprehensible graph, it is way more efficient to write a program".
Programmers point of view makes sense, but if graphs are the only way for certain to create a program, that makes sense too.
From all that poped an idea: why nodes and code cannot work together? What if programmers and technical artists could see the same program from two different angle?
I started to work on the first version of Nodable in 2017.
BTW, I had tons of conversation with a colleague about it. He was telling me: "ça va faire un joli sapin de noël lumineux!" (this will be a pretty bright Christmas tree!)